Party Games

Parties are fun. Games are fun. Why else would we engage in them? (We could, after all, just sit around worrying.) Combine the two and we end up with the fortuitous equation: parties + games = fun x 2.

“My mind,” said Holmes, “rebels at stagnation. Give me problems, give me work, give me the most abstruse cryptogram or the most intricate analysis, and I am in my own proper atmosphere.” Lots of people, though, prefer a more festive atmosphere.

The first party game that many of us remember, for reasons that require little explanation, is Spin the Bottle. One kid randomly kissing another kid while other kids look on. Then comes Post Office, where half the kids kiss all the kids in the other half (typically split by gender), after which the kissers and kissees switch roles. Unless the kids play in complete darkness (a more daring version called Pony Express), other kids look on.

Some adults eventually move on to “key parties,” where half of the attendees (typically all the men or  women) drop their car keys into a bowl. At some point, depending one imagines on the “temperature” in the room, the second group draws keys at random and heads home with their particular “designated driver.” At least in the end they don’t make others look on. Perhaps they show the video later.

Swingers now use technology and mobile apps to plan, attend, and hook up at similar parties. And clearly drinking games remain popular. But those are stories for another day. This day is about intellectual party games.

Some of them, such as Trivia, rely primarily on memory, while others, including Charades, require imagination. There are a few that involve yes or no questions, such as Who Am I?, where players must guess whose famous name is affixed to their forehead.

When played proficiently, Who Am I? is a game of abductive reasoning. Since each player is clueless about who he or she is, there’s no basis for deduction, or even for inductive generalization. Instead, players must reason backward via the process of elimination.

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One strategy is to stab at the ultimate solution. “Am I Cher?” “Am I Herbert Hoover?” “Am I Hillary Clinton?” “Am I Spiderman?” “Am I Lassie?” Given the vast number of famous individuals, real and fictional, this is not only inefficient but uninteresting.

Most players try to narrow the possibilities by asking questions like, “Am I a real person?“ YES. “Am I a performer?” NO. “Am I an athlete?” NO. “Am I female?” YES. “Am I famous for my looks?” NO. “Am I famous for my work?” YES. “Am I an artist?” YES. “Am I a painter?” YES. “Am I still alive?” NO. “Am I Frida Kahlo?” NO. “Am I Georgia O’Keefe?” YES. Game over. Players in Who Am I? know that their task is to identify a famous individual, hence in each case a similar progression of questions can be utilized to funnel toward the answer. The intellectual challenges found in this book are less constrained. Each lateral thinking puzzle can be unique in both setting and solution.